A run still has 6 stages, even if there are 8 total. No big deal. About the deathbomb thing IN punishes this by taking two bombs away from you instead of one when you deathbomb, unless you bomb the first frame you get hit. I think this both gives new players another chance, but also gives an incentive to bomb preemptively so you save resources. Bombs are meant to be used when you're in big trouble and don't know what to do, not after you're hit.
Which's why I don't recommend to start with it. Had some trouble adapting to other games after being used to bombing after dying. I was a beginner and it's quite easy to learn the wrong way. I share the thought that it's probably a thing to give new players a chance, but I'd rather learn it the "right" way right from the start.
Not saying he'll necessarily run into the same issue, but it's a possibility and I'm just basing this advice on my experience. T31 Offline Joined: Feb Posts: BBCode Doing nothing of importance.
Renkini Offline Joined: Mar Posts: List of Touhou games screenshot from my PC: All Touhou games are equally hard for a beginner so if you just want to enjoy a bullet hell, starting with any game is fine. But if you want to go deep into the franchise, I'd suggest starting with 6 and playing all games in parallel even if you can't beat them. Ignore anyone who says this. Play any game from if you want. I honestly encourage people play Too many people skip em. Play the spinoff games, play unofficial games, etc.
Canon in this game doesn't hold a lot of weight Not that you should flat out ignore canon, but it is true. Most people ignore it in favor of fanworks anyways. Honestly take T31 's advice as well, as it's all really good. It does start from 1 Highly Responsive to Prayers but the first five games are generally ignored and not properly part of the story. In terms of difficulty, it's unironically harder than Dark Souls. Spell cards are names when enemy bosses change their attack patterns when their life gauges reach to a certain point.
You can't see in 6 yet but later games show different colors in life gauges which help you to know when the boss'll use spell card. Your spell card or bomb is your trump card which you'll need to use a lot.
You're invincible when you're in spell card animation and all bullets disappear when you activate your SC. Capturing spell cards simply mean you mustn't use your own when enemy is using one and you mustn't die either. They are for competing high scores and advanced gameplay so forget about them for now.
Graze is points you get for how close you dodge bullets. Try closing in to a slow bullet and you'll hear a faint sound. That's when you get points for grazing. This is also an advanced technique and there're more like positioning and streaming but yeah, forget about them for now. Touhou doesn't have 'health'. Those stars are your lives. You hit once and you die, losing a life. You get bombs by defeating certain mid-bosses. And bomb counter resets when you lose a life. Yes, power increases your damage.
And the cap is If you're playing 6 now, you didn't miss any controls. Later games have some use of button 'C' and a bit confusing systems but you can still power through with controls you know right now. There's this system in Touhou called 1-cc 1-credit-cleared meaning you have to clear all 6 stages of the game without using credits losing all lives and choosing 'Yes' to continue the game in Normal difficulty and above.
Using credits or clearing in Easy difficulty won't give you better endings and the extra stage, with the exception of 8 Imperishable Night. In 6, you can increase your lives by changing 'Player' count to 5 in settings. I don't consider this as a cheat and I recommend to use this to your advantage. I'm not an expert either but you can ask me more on my profile if you want more details. I love Touhou! Spell cards are the named boss attacks. The background changes during one and you see the boss portrait.
Your entire sprite isn't taken into account for hit detection with a bullet. Instead, your hitbox is a much smaller dot in the center of your sprite. When a bullet touches your sprite but doesn't touch your hitbox, your graze counter increases by 1. What graze affects depends on the game, in Touhou 6 it acts as a multiplier to the star items you get when you cancel bullets.
In Touhou 6 and other games you get extends extra lives at certain score thresholds. You don't have health. You have lives which are the red stars. If you run out of lives you can "Continue", which resets your score and gives you another set of lives.
A very common goal for beginners in Touhou is a "One credit clear", also known as 1cc, which is a run in which you clear the game without continuing. This also gives you the game's good ending. You get bombs back when you die, but some midbosses also drop bombs, and other games like Touhou 12 have other mechanics to get bombs.
Power does increase your damage indeed. It also gives you more "options", the subshots which are added to your character as you reach certain thresholds. For example, Reimu gains more ying-yang orbs that shoot at enemies as she reaches certain Power thresholds. Spell cards don't have power. They're just patterns you dodge. Punch me for forgetting the most important feature of Touhou.
Pressing Shift is like a 2nd nature when playing Touhou so I completely forgot about it. You'll find yourself never releasing this key when fighting bosses.
And it's the very first thing you need to master to ace Touhou games. Think of them as much-shorter-duration version of Star powerup in Mario.
Well, they do deal some damage to bosses but it's not their primary purpose. A clever use of SC is a needed strategy to clear Touhou games. For Bosses' SC, rather than damage, it's a sign that their bullet patterns will change. They also go invincible for a very brief period when activating their SC so be careful not to activate yours at the same time.
In 6, you can choose 4 SC. And choosing SC decides your bullet pattern. Bullet pattern will become 'Homing' mode, which will follow every enemies, in return for a bit weaker firepower.
The first 5 games weren't made for windows that's the pc era so you need some special workaround to make them run. They also miss a lot of the quality of Life features making the games a bit more annoying to play. In addition they are barely ever referenced storywise. It is fairly easy, has some Quality of Life and is a fantastic game. It also has the easiest to unlock EX stage, but you gotta understand the requirement for it I haven't unlocked it for a long time as I believed it was in connection with the time system of the game which is rather complex, even though it is just beating it twice well not like you'll be finishing an extra too soon.
Most of the newer games are also quite beginner friendly, the exception probably being TH15 though it is one of my favourites as it has a higher difficulty due to the pointdevice system. What I would actively not reccommend for a starter is TH While it has the cast which most people were probably introduced. It has a very annoying system, an invisible difficulty adjuster if I recall correctly the better you're doing the harder things become and misses the most important feature of a hitbox marker in slowdown mode also a problem with the pc games.
First, you could go play PC; The first 5 games in the series were made for a different system, called PC These games are essentially a different canon from all of the games after, and are generally not preferred for beginner games.
However, the 4th and 5th games, Lotus Land Story and Mystic Square respectively, resemble the later games the closest and are decent for starting. The biggest difficulty with getting into Touhou is the number of characters which are present. The bulk of the canon story material is really not that large.
The main Touhou games are released in chronological order. This is rather irrelevant because the stories typically are not closely related anyway. However, newer games do involve characters from older games. This shouldn't really stop you from understanding what's going on, because the characters are all pretty easy to understand, but you may miss a few things if you go out of order.
Note that these are really essential to understanding Touhou well, since they serve as the introduction for most of the characters and almost all of the major plot points which are referenced elsewhere are from the games. Typically, it's recommended to start with the beginning of the Windows Touhou games, Touhou 6 Embodiment of the Scarlet Devil. The Windows Touhou games have only occasionally used characters from PC era games, apart from Reimu and Marisa the protagonists.
However, it would not really hurt anything to start with any of the other games either. If you find the games too difficult, many people who are just interested in the story watch replays of them online or read transcripts of the dialogue which are available on Touhou Wiki, e.
There are fan-made patches available for all of the main Touhou games. If you want an official source, Bohemian Archive in Japanese Red the first Touhou fanbook has a great deal of information on the characters up to Touhou 9.
Touhou Wiki typically serves as a fine alternative as well, though it has a lot of fanon as well. Neither of those are really stories though. To be perfectly honest, you can read almost any of the canon manga releases if you're willing to occasionally look up who a character is. Inaba of the Moon and Inaba of the Earth might be a particularly good choice simply because it only involves a small number of characters. In any case, once you know the very basics the major characters and plot of the main games , you can pick up pretty much anything canon or fanon with relative ease.
The biggest difficulty is just learning all the characters in the first place, and I don't think there's any better advice for that than just to play the games or at least read the dialogue from them. There's a good introduction to Touhou in this blog post by rabbiteclair, which gives some background on what exactly is Gensokyo , some perspective on the media and fandom, and also lists some games and manga that are particularly good starting points.
The fandom is so damn big that it was very efficiently self-perpetuating for a long time. But here are some possible starting points:. The stories for the games are fairly straightforward and self-contained, so you can jump into any of these in any order without needing to worry about other games. So far, the only games I've been able to finish without any continues on Normal! Sign up to join this community.
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